Old Games [2010]

This is part of “A Look Back On My Old Games“.

– Previous: Old Games [2009]


Title: V3G4S X1

Date: February 2010

Notes: Another platformer about a “program” called Vegas trying to save the cyberspace from a malevolant virus. He has the ability to freeze time, made for a “handheld” games competition from Yoyo Games. Perhaps a bit inspired by the matrix?


Title: Age of Time II: Age of Warfare

Date: April 2010

Notes: Technically a sequel to the original “Age of Time” (July 2009), but basically the same game with a load more features to make the experience slightly more interesting. There are a few more “missions”, 8 buildings instead of 4, 3 civilian types, resources and a “war” mechanic. You can train 10 soldiers at a tme and fight on battlefields for resources with a random chance of success. It does start to get bland after about 10 minutes.

Title: HIM

Date: April 2010

Notes: A very basic and short game based off a video I made with a friend of mine. The map is based on my own house and the monster, “Electrox”/”Him”, is based on the smoke monster from LOST.


Title: Ecape From Hell

Date: June 2010

Notes: A pretty simple platformer where you need to reach the top in under 10 minutes. In doing so (by jumping all the way up) you will get to heaven, which looks the same as hell, but white and without bats or spikes. It’s pretty enjoyable and reasonably difficult.

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Title: The Chronicles of Eraith

Date: June 2010

Notes: Another unfinished Eraith-game (I’m really not sure why I ever thought that was a good name for a main character). Many obvious references to the MMORPG Runescape (Goblins, Barbarians, Druids, Trading, Mining and Smithing, …). Looks quite terrible, and all human heads are horribly disfigured (how did I not see that back then?).


Title: Land of Endor

Date: October 2010

Notes:  I remember this being my main project for quite some time. If you thought “the Chronicles of Eraith” had a lot of Runescape references, you should have seen this game: medieval theme, barbarians, wizard’s tower, the Wilderness, a special dragon quest, trolls, elves, spirit trees, a pyramid, skills, a spellbook and inventory similar to Runescape’s, quests and SO. MUCH. MORE.

Runescape has been one of my biggest influences obviously; the sense of wonder I experienced when I explored its vast world as a child was very inspiring to me. Pretty basic and blocky, weird controls, … but at least it all functioned relatively well. Also features selfmade music (the second game to do so, “World Creation” (June 2009) actually had a simple piano theme that I recorded).

– Next: Old Games [2011]


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